MULTIPLAYER
You can play Battlezone
2™ against other players on the Internet or across your LAN if it supports TCP/IP.
Battlezone 2™
supports 6 players on a LAN and 4 players on a modem.
Multiplayer Match Screen Multiplayer Options Screen Change
Vehicles Map Selection Window Game Options Window This window allow
For each game, the game name, map name, number of players in the game, maximum number of players in the game and ping time is listed. A "P" indicates that the game is protected by a password that you must know in order to join the game. A "V" indicates a version conflict, meaning you would have to be using that version of Battlezone 2™ in order to play.
You can get more information about a particular game by highlighting it on the list. Additional information about the game, including which players are currently in the game will be displayed in the top right corner. To create a game instead of joining a game, select New Game. A dialog box will ask you to enter the game name, a password (optional), and an optional description of the game.
This window allows you to send messages to other players in the game. Click on the text edit box with your mouse to begin typing a message. Press Enter to send the message.
GamePlayThe Multiplayer game for Battlezone 2™ supports a unique ability to play cooperatively. Deathmatch and Strategy Modes are available. In Deathmatch teams can be configured for either straight Deathmatch play, or Capture the Flag. For the Strategy Mode, 4 players are supported of 2 teams of 2. In the Strategy mode of team play, 1 player is responsible for setting up the Base and building, (The Commander) while the other player provides basic battle and combat support. You may determine each player's role in the team options window before launch.
Extra Options
Each Map Type has a different set of Extra Options that let the host specifiy different options that
affect will affect game play.
MPI: The host can select different types of starting recyclers, extra starting forces, different aip sets (CPU's Plans).
STRAT: The host can select different types of starting recyclers & setup Alliances for the different teams.
DM: The host can add cpu bots (Enemy Units) & set their skill level . Rabbit Mod is where you earn points by killing the rabbit.
Deathmatch
Deathmatch gameplay is probably the most common form of multiplayer gaming. Pick your vehicle and your map and jump into the fight! Battlezone 2™ has some unique Deathmatch capabilities due to the wide variety of ships and weapons at your disposal.
King of the Hill (KOTH)
King of the Hill games are available. The goal of this game is to remain on top of the hill the longest. When you on top of the hill, your points will increase. Kill your opponents and take the Hill to win this game.
Loot
In the LOOT game, you can score points by stealing the bags of gold and returning to your ship.
Capture the Flag
In capture the flag games there are two teams, each
with there own flag. The objective
is to capture a flag from the enemy's flag base and take it back to your flag at
your flag base to score. You only
score in capture the flag when you carry the enemy's flag back to your own flag.
If both teams have the flag, neither team can score.
You can pick up an enemy flag by driving into it.
If you pick up an enemy flag, you are objectified in the HUD of your
teammates and your opponents. When
you have the flag you can expect other players to try to chase you down quickly
so you probably want to get back you flag base as soon as possible.
Scouts are great units in capture the flag games
because they are so fast almost no other unit can chase them down besides other
scouts. Every team probably ought
to have a fast unit such as a scout or units that are nearly as fast, sentries
or mortar bikes. Slower more
powerful units may be useful to defend your own flag.
Some teams try to use a really powerful unit, such as a
Titan, Assault Tank or Walker to carry the flag.
It can take a long time to get to the flag in slow unit, but once you
have the flag it will be difficult for the other team to stop you, especially if
they are mostly driving scouts.
Team Strategy
In team strategy multiplayer games two armies face each
other. Each army has one commander
and as many as three other teammates of the commander.
When you join a team strategy game you must choose a team (the computer
will default you to one) and your team must decide on who will begin the game in
command. As a default, the player
will put the first person into a team in command. The person in command can give up command by pressing the
'give command' button and then any of his teammates can take command with the
'take command' button. You can
switch off command in a similar way during the game.
A team strategy game can not begin unless there is a commander for any
side with players.
Team strategy is probably the ultimate version of
Battlezone in terms of depth and strategic challenge.
Being an effective team requires planning and cooperation. It can be the most enjoyable way to play Battlezone, but it
isn't nearly as easy to jump into as a deathmatch game.
In team strategy games the commander is the only player
who can build things. The commander
can control any unit, but he/she always controls
the recycler, the factory, the armory and the constructors.
The wingmen of the commander can control combat units, scavengers, tugs,
and service trucks.
The responsibility of the commander is to keep
resources generating and allocate them. Since
you are the only player who can build units, you should never forget to build
them. Because building is so
important for the commander it is usually a good idea for the commander to stay
close to the base, at least in the early game.
As commander you can hand off scavengers to your wingmen and on large
maps you probably should. Your
wingman can easily spread out to capture far off scrap pools. Also, late in the game they can take the responsibility of
protecting roving scavengers, or using scavengers to collect the bio-metal left
over from their battles.
You can communicate with you teammates by using the F8,
F9 and F10 keys, which are reserved for the player slots available for your
team. By looking at the icon in any
of these buttons you can see what craft your wingman is currently driving.
By selecting the function key associated with each wingman and then the ~
key, you can see what units he has under his control.
You can also use the function keys as quick ways to send messages.
There are a number of messages you can send to your teammate by pressing
there function key. These messsages
have several advantages over typed messages.
First off, the message you send will trigger a sound file that on the
other persons computer that will repeat your message aloud.
That will allow the other player to hear your message even if his eyes
are distracted by combat. Second,
the mesaage will appear as an objective over your craft, or your target (if the
message is to protect or defend a target).
That will help remind the other player and it will help the other player
keep track of who is saying what. Also,
the objective marking can be used to give important positional information. So if you see an objective that says "follow me"
you can easily see where your teammate wants you to go.
Probably the most commonly sent messages are "I
need service", "I need a ship" and "Follow Me". Commanders should probably always build a service pod as soon
as they get a "I need service message".
Otherwise they will soon be getting the less convenient "I need a
ship" message. "Follow
me" is an extremely important message between wingmen.
One of the first things a good team will learn to do is to try to
outnumber opponents in dogfights early in the game.
One of the best things you can do is surround a lone scout with two or
three teammates to insure an easy kill. Because
of this it is often recommended that you travel around the map in formations of
two or three so that you are not so easy to pick off.
The key to team strategy for wingmen is force
preservation. The worst wingman
possible is a wingman who plays as though he were in a death match, racing off
alone to face enemies until his ship is blown up.
The sort of teammate will constantly be needing another ship, draining
his team of precious resources. Also,
no matter how good a dogfighter he is sooner or later a good team will destroy
him with superior numbers or higher quality units.
Strategy teams rarely lose when all the players on the
team have time to build up a well balanced force.
Just as in one on one strategy games, the players who attack decisively
with a large force do better then those who fritter away units piece-meal.
Building up a force with your teammates takes discipline and
communications.
A good idea is to set up each wingman with a versatile
force that can support itself such as a couple Assault Tanks, a Rocket Tank and
a Service Truck. A force like that
can control areas of the map autonomously.
Another option is to give a particular wingman a large, specialized
offensive force such as Maulers or APCs, which they can employ with a lot of
care and attention. Attacks in
Battlezone work best when they are well planned and well timed, and that's just
sort of micro-management that a wingman should handle.
A good idea is to coordinate wingman so that each is
responsible for a different area of the map, or different groups of scavengers.
In this way no front should go neglected.
Also, with good communications no attack on any front should be a
surprise.
A good commander should keep his wingmen supplied with units. You can use the ~ key to see what units your wingman has.
See
you on the battlefield!