[GameObjectClass]
geometryName = "sbcortex00.xsi"
geometryScale = 1.25
classLabel = "commbunker"
collisionRadius = 8.0
scrapCost = 35
scrapValue = 0
maxHealth = 3000
maxAmmo = 0
unitName = "Cortex"
aiName = "CommTowerProcess"
aiName2 = "CommTowerProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
ownsTerrain = 1
powerCost = -1

buildSupport = "A"
buildRequire = "F"

addHealth = 35.0

armorClass = H

requireCount = 2
requireName1 = "sbfact_L"
requireText1 = "Build Gestator (L)"
requireName2 = "sbresp"
requireText2 = "Build Respirator"

provideCount = 1
provideName1 = "sbcortex"

[BuildingClass]
soundAmbient = "Sbuild03.wav"

[CommBunkerClass]
rangeScan = 200
periodScan = 0.0

[PoweredBuildingClass]
detectRange = 700

powerTap1 = "HP_tap_1"
powerName = "sbsctur"


[Lod1]
geometryName = "sbcortex00_L1.xsi" ;geometry for lod1
distance = 80


[Lod2]
geometryName = "sbcortex00_L2.xsi" ;geometry for lod2
distance = 150                 ;...distance over this many meters => switch to lod2