[DESCRIPTION]
missionName = "FS: Scrap Valley"
mapTga = "STscvalley.bmp"
mapDesc = "STscvalley.odf"
mySide = 1

[NetVars]
// For master list of descriptions, see source\network\vars.txt
ivar0 = 0 // Kill limit, 0= unlimited
ivar1 = 0 // Time limit, 0= unlimited
ivar2 = 8 // player limit. Commenting out this line means current setting not changed
ivar3 = 1 // 1=Teamplay on, 0=Teamplay off
ivar4 = 31 // Bitfields saying which vehicles out of mpvehicles.txt are allowable. 33= both scouts
ivar5 = 2 // All=0, DM=1, Strat=2, all other values undefined (used in filters)
ivar6 = 0 // Vehicles allowable II (if ever implemented)
ivar7 = 2 // Strategy02.dll starting prefs: turrets at AI level 2, rest AI 0, default scrap, nothing extra [see vars.txt for gory details on bits]
ivar8 = 1 // Sync Join. 0=off, 1=on.
ivar9 = 30 //unit limit, 0 is unlimited

ivar14 = 1 // points for killing AI
ivar15 = 1 // kill for killing AI
ivar16 = 0 // keep sniper rifle on pilot respawn


svar4 = "FSvehicles.txt"

// Svar0 (.bzn filename, used to look for an .inf file like this)
// *not* read in, as that would cause an infinite loop
svar1 = "Team Red" // Team name for team 1
svar2 = "Team Blue" // Team name for team 2

svar7 = "st" // Custom shell page to pull up [actually bzshell_multi_####.cfg]
svar9 = "FSrecylist.txt"