[GameObjectClass]
baseName = "pvsbay"
geometryName = "pvsbay_01.xsi"
geometryScale = 1.5
animCount = 1
animName1 = "deploy"
animFile1 = "PvSbay01_deploy.xsi"
classLabel = "recyclervehicle"
collisionRadius = 15.0
scrapCost = 60
scrapValue = 20
scrapReturn = 0 // Defaults to same value as scrapValue
maxHealth = 6000
maxAmmo = 0
buildTime = 15.0
unitName = "Service Bay"
aiName = "DeployBuildingFriend"
aiName2 = "DeployBuildingEnemy"
heatSignature = 2.0
imageSignature = 5.0
radarSignature = 5.0
isAssault = 1
boxCollide = 1

armorClass = H

requireCount = 3
requireName1 = "pbpgen"
requireText1 = "Build Power"
requireName2 = "pbfact"
requireText2 = "Build Factory"
requireName3 = "pbproc"
requireText3 = "Deploy Processor"

[CraftClass]
rangeScan = 400.0f
periodScan = 5.0f
velocJam = 0.0f
TeamTransferrable = true

selectUser1Msg = "PRBuilding.wav"  // building
selectUser2Msg = "PRIWillNot.wav"  // can't do
selectWaitMsg = "PROui.wav"  // yes sir
selectGoMsg = "PRVoc01.wav"  // in transit
selectOtherMsg = "PROui.wav"  // yes sir

holdMsg = "PRVoc01.wav"
attackMsg = "PRVoc01.wav"
goMsg = "PRVoc01.wav"
goObjectMsg = "PROui.wav"
user1Msg = "PRBuilding.wav"
user2Msg = "PRBuildComp.wav"
followMsg = "PRFollow.wav"
otherMsg = "PROui.wav"

[TrackedVehicleClass]
velocForward = 15.0
velocReverse = 10.0
accelThrust = 5.0
omegaSpin = 1.0
omegaTurn = 0.5
alphaSteer = 2.0

engineSound	= "PrEngTrack.wav"
treadSound = "irecy01b.wav"

[TrackedDeployableClass]
timeDeploy = 10.0
timeUndeploy = 10.0
soundDeploy = "irecy03.wav"


[DeployBuildingClass]
deployName = "pbsbay"

[RecyclerVehicleClass]
scrapHold = 0

