[GameObjectClass]
baseName = "pvrckt"
geometryName = "pvrckt01.xsi"
cockpitName = "ivrckt_cockpit.xsi"
classLabel = "assaulttank"
scrapValue = 25
scrapCost = 70
customCost = 80
buildTime = 15.0
customTime = 15.0
maxHealth = 30000
maxAmmo = 2500
addAmmo = 10
addHealth = 100
unitName = "Punnisher"
aiName = "SupportProcess"
aiName2 = "SupportProcess"
heatSignature = 0.5
imageSignature = 2.5
radarSignature = 0.1
isAssault = 1
boxCollide = 1

explosionName = "xPhRxpl"

armorClass = H
	
requireCount = 2
requireName1 = "pbfact"
requireText1 = "Build Factory"
requireName2 = "pbsbay"
requireText2 = "Build Service Bay"

/////// weapons ///////////////////

weaponMask = 01111

weaponHard1 = "HP_ROCKET_1"
weaponName1 = "gbarrmsl_c"
weaponAssault1 = 0
weaponHard2 = "HP_ROCKET_2"
weaponName2 = "gbarrmsl_c"
weaponAssault2 = 0
weaponHard3 = "HP_MORTAR_1"
weaponName3 = "gprfmort"
weaponAssault3 = 1
weaponHard4 = "HP_MORTAR_2"
weaponName4 = "gprfmort"
weaponAssault4 = 1

//////////////////////////////////

turretCount = 3
turretName1 = "turret_y_1"
turretName2 = "turret_x_1"
turretName3 = "HP_eyepoint"

lightHard1 = "hp_light_1"
lightName1 = "spotgreen"
lightHard2 = "hp_light_2"
lightName2 = "spotgreen" 


[CraftClass]
rangeScan = 400.0f
periodScan = 4.0f
velocJam = 0.0f
engageRange = 300

braccelFactor = 0.01
strafeFactor = 0.1
velFactor = 0.3
steerFactor = 1.0
omegaFactor = 0.2

weightInTons = 300

attackTask = "AssaultTankAttack"
subAttackTask = "SupportSubAttack"
subAttackClass = "ANS"
// include air units as attack targets
// doesn't need to deploy to sub attack
// doesn't move towards unit in sub attack

selectWaitMsg = "PROui.wav"
selectAttackMsg = "PRDestroy.wav"
selectFollowMsg = "PRFollow.wav"
selectGoMsg = "PRVoc01.wav"
selectOtherMsg = "PROui.wav"

goMsg = "PRVoc01.wav"
attackMsg = "PRCommand.wav"
followMeMsg = "PRImWithYou.wav"
followMsg = "PRFollow.wav"
repairMsg = "PROui.wav"
reloadMsg = "PROui.wav"
rescueMsg = "PRSaveYou.wav"
recycleMsg = "PRIDieThat.wav"
otherMsg = "PRVoc01.wav" 
holdMsg = "PRHolding.wav"

user1Msg = ""  
killedMsg = "PRVoc05.wav"
diedMsg = ""

[TrackedVehicleClass]
omegaSpin = 1.2
omegaTurn = 0.6
velocForward = 15.0
velocReverse = 5.0
accelThrust = 6.0

engineSound	= "PrEngTrack.wav"
treadSound = "iatank02.wav"

[AssaultTankClass]
yawMax = 2.0
yawAlpha = 5.0
pitchMin = -0.2
pitchMax = 1.0


laserName1 = "hp_rocket_1"
laserName2 = "hp_rocket_2"



