// ================
// FOCUS BEAM GROUND HIT
// ================

[ExplosionClass]
classLabel = "explosion"

explSound = "qbeam.wav"
damageRadius = 0.0
damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

kickRadius = 20.0
kickOmega = 0.25
kickVeloc = 0.1


particleTypes = 1 // 2

particleClass1 = "xqbeamgnd.core"
particleCount1 = 1
particleVeloc1 = "0.0 0.0 0.0"

//particleClass2 = "xfocusgnd.ring"
//particleCount2 = 1
//particleVeloc2 = "0.0 0.0 0.0"


[Core]
simulateBase = "sim_null"
lifeTime = 2.5
renderBase = "draw_planar"
textureName = "plasma.tga"
textureBlend = "one one modulate"
startColor = "0 0 200 255"
finishColor = "0 0 255 0"
startRadius = 2.0
finishRadius = 10.0
animateTime = 2.5

//[Ring]
//simulateBase = "sim_null"
//lifeTime = 4.0
//renderBase = "draw_planar"
//textureName = "grndchar.tga"
//textureBlend = "srcalpha invsrcalpha modulatealpha"
//startColor = "10 10 10 255"
//finishColor = "10 10 10 0"
//startRadius = 4.0
//finishRadius = 4.0
//animateTime = 4.0