// ==============
// BULLET CAR HIT
// ==============

[ExplosionClass]
classLabel = "explosion"

particleTypes = 3
particleClass1 = "xbchaincar.core"
particleClass2 = "xbchaincar.spark"
particleClass3 = "xbchaincar.trail"
particleCount1 = 2
particleCount2 = 4
particleCount3 = 2
particleVeloc1 = "0.0 0.0 0.0"
particleVeloc2 = "5.0 5.0 5.0"
particleVeloc3 = "5.0 5.0 5.0"
particleBias1 = "0.0 0.0 0.0"
particleBias2 = "0.0 1.0 0.0"
particleBias3 = "0.0 1.0 0.0"

explSound = "cbullhitcar.wav"
damageRadius = 0.0
damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

[Core]
simulateBase = "sim_null"
lifeTime = 0.5
renderBase = "draw_twirl"
textureName = "plasma.tga"
textureBlend = "one one modulate"
startColor = "200 120 0 255"
finishColor = "255 120 0 0"
startRadius = 0.1
finishRadius = 3.0
animateTime = 0.4

[Spark]
simulateBase = "sim_ember"
lifeTime = 0.5
renderBase = "draw_twirl"
textureName = "spark.tga"
textureBlend = "one one modulate"
startColor = "255 255 0 255"
finishColor = "255 0 0 0"
startRadius = 0.02
finishRadius = 0.02
animateTime = 0.3
rotationRate = 20.0

[Trail]
simulateBase = "sim_ember"
lifeTime = 1.0
renderBase = "draw_trail"
textureBlend = "one one modulate"
startColor = "255 127 0 255"
finishColor = "255 0 0 0"
startRadius = 0.02
finishRadius = 0.02
trailTime = 1.0
segmentTime = 0.2
